Lvl 5 Arcane Archer
Mar. 4th, 2018 11:49 amClass: Fighter
Archetype: Arcane Archer
STR: 12 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 16 (+3)
WIS: 10 (+0)
CHA: 16 (+3)
Passive Perception: 13
Saving Throws:
STR: 4*
DEX: 3
CON: 5*
INT: 3
WIS: 0
CHA: 3
Skills:
- Acrobatics (DEX): 3
- Animal Handling (WIS): 0
- Arcana (INT): 6*
- Athletics (STR): 4*
- Deception (CHA): 6*
- History (INT): 6*
- Insight (WIS): 0
- Intimidation (CHA): 3
- Investigation (INT): 3
- Medicine (WIS): 0
- Nature (INT): 3
- Perception (WIS): 3*
- Performance (CHA): 3
- Persuasion (CHA): 3
- Religion (INT): 3
- Sleight of Hand (DEX): 3
- Stealth (DEX): 6*
- Survival (WIS): 0
Languages: Common, Elven, Primordial
Proficiencies:
Weapons:
- Longbow, +9, 1d8+4 Piercing
- Shortsword, +6, 1d6+3 Piercing
- Dagger
Traits & Feats:
Darkvision
Fey Ancestry - Resistant to Charm, cannot be put to Sleep by magic.
Fighting Style: Archery - +2 to attacks made with ranged weapons
Arcane Archer: Magic Arrow - Infuse arrows with magic. Add +1 to attack and damage. Magic fades after hit/miss.
Arcane Archer: Arcane Shot - A magic arrow can become even more magical. Decide whether to apply Arcane Shot effect on hit. 2 uses, then need a short or long rest to regain. Pick 2 Arcane Shot options from the list.
Cantrip: Minor Illusion - You create a sound or an image of an object within range that lasts for the Duration. The Illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the Duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature.
Grasping Arrow
Shadow Arrow
Class: Second Wind
On turn, use to gain 1d10+level hit points. Must take a short or long rest before using again.
Class: Action Surge
On turn, take 1 additional action on top of regular and bonus action. Must take a short or long rest before using again.
Class: Extra Attack
Can attack 2 times on Attack action.
Archetype: Arcane Archer
STR: 12 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 16 (+3)
WIS: 10 (+0)
CHA: 16 (+3)
Passive Perception: 13
Saving Throws:
STR: 4*
DEX: 3
CON: 5*
INT: 3
WIS: 0
CHA: 3
Skills:
- Acrobatics (DEX): 3
- Animal Handling (WIS): 0
- Arcana (INT): 6*
- Athletics (STR): 4*
- Deception (CHA): 6*
- History (INT): 6*
- Insight (WIS): 0
- Intimidation (CHA): 3
- Investigation (INT): 3
- Medicine (WIS): 0
- Nature (INT): 3
- Perception (WIS): 3*
- Performance (CHA): 3
- Persuasion (CHA): 3
- Religion (INT): 3
- Sleight of Hand (DEX): 3
- Stealth (DEX): 6*
- Survival (WIS): 0
Languages: Common, Elven, Primordial
Proficiencies:
Weapons:
- Longbow, +9, 1d8+4 Piercing
- Shortsword, +6, 1d6+3 Piercing
- Dagger
Traits & Feats:
Darkvision
Fey Ancestry - Resistant to Charm, cannot be put to Sleep by magic.
Fighting Style: Archery - +2 to attacks made with ranged weapons
Arcane Archer: Magic Arrow - Infuse arrows with magic. Add +1 to attack and damage. Magic fades after hit/miss.
Arcane Archer: Arcane Shot - A magic arrow can become even more magical. Decide whether to apply Arcane Shot effect on hit. 2 uses, then need a short or long rest to regain. Pick 2 Arcane Shot options from the list.
Cantrip: Minor Illusion - You create a sound or an image of an object within range that lasts for the Duration. The Illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the Duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an Illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature.
Grasping Arrow
Shadow Arrow
Class: Second Wind
On turn, use to gain 1d10+level hit points. Must take a short or long rest before using again.
Class: Action Surge
On turn, take 1 additional action on top of regular and bonus action. Must take a short or long rest before using again.
Class: Extra Attack
Can attack 2 times on Attack action.